We’re looking for a designer to solve some really difficult and compelling problems and create useful, effective experiences too. You’ll be involved with the entire design process, end to end. This means that you’re able to take a fairly abstract problem and move through a process of research, prototyping, wireframing, and production, all the way through to launch (and then additional research and beyond).
The design team at Mystery.org is brand new. This means a few things. First up, there’s tons of ambiguity around different approaches. We’re hoping you’re comfortable in a space where nobody quite knows the right answer and we’ve gathered a bunch of smart people to figure it out together. The other thing about being a new design team is that we’re at the early stages of building a design culture. We want you to be a part of that: helping inform everything from our principles and process across to our design system and style guide.
Your experience includes:
Shipping something real and useful
Researching with users to make evidence-based decisions
Collaborating with Engineering and Product teams
Working within, and ideally creating, design systems
Creating for web and mobile, ideally also print
Prototyping rapidly in motion or interactive
You should understand that details are important. Whether that means pixel-perfect assets and mocks or making that extra effort to understand a product problem from every angle. And you are autonomous and reliable: you’ll figure out the best way to solve a problem, communicate clear expectations, manage your own time, and get it done.
In this role you’ll report to our Head of Design, Olly Farshi. We are very collaborative in product design and development: you’ll work closely with a variety of teams, from Design and Product through to Growth and Customer. Our team’s experience with product and design comes from Facebook and Google, with many years of experience designing products that scale to millions of users.
We are headquartered in San Francisco. This position is based in our office where you’ll be focused on bringing better science education to over 25 million kids.
Package & Perks
If you’re looking for the basics:
$4M in funding from leading education investors (and we’re already profitable)
Equity in a high-growth company
401K, health care, vacation
Customers who love us
…but the real perks of working at Mystery.org are the quality of the people on your team and the problem we’re solving. Those things are what bring us to work every day.
We started Mystery.org to create better explanations for every question children have about the world. We began with the 150 most common science questions that children ask teachers. We call this collection Mystery Science. Last year, more than 4 million children used Mystery Science in 50% of U.S. elementary schools.
We’re now moving on to all the other questions children have that they’ll never learn in school. In the last 18 months we received over 500,000 questions from children eager for better explanations of the world. Now we’re creating video explanations for every question. You can think of this like a visual Wikipedia for kids.
Our goal is to create a generation of better thinkers. We think this is the most important problem to solve in the world today.
Mystery.org was started by two long-time friends, Doug Peltz and Keith Schacht. Doug was a master classroom teacher, a science department head, and the creator of an original science curriculum that made science the most popular subject at his school. Keith Schacht, our CEO, has started and sold three technology companies, was a product manager at Facebook, and a TED speaker. We’re backed by a great group of investors including Y Combinator, Learn Capital, and Reach Capital.
Meet The Team
On your first day at Mystery.org, you’ll meet a team of people who are passionate about science and teaching, and who each love their respective crafts. Our co-founder, Doug Peltz, began by assembling the best science explainers in the world from the Exploratorium, Klutz, LePort Schools, Stanford, and The Field Museum. Our focus on people extends to every area of the company. We’re building the team that we want to work with.
We are a product-driven company. The core of what we do is create an incredible product that our customers love. We test every science activity, observe every explanation with children, and talk with teachers constantly. We take our responsibility to envision the future of learning very seriously and we want to bring the best science education to every child in the world. This is an opportunity to join a startup and transform science education for the next generation of children.
If you’re interested and want to be an early member of our Design Team, let’s talk.